1

. ti- 
Player One
Player Two
-ble
8.
-tle
1
9
Player One
Player Two
76 Three-Syllable Games (for more advanced students)

9
ath-
ma-
-ic
-mol-
-ic
7
-jes-
ter-
-rif-
7
9
9
1
1
ath-
1
-let-
2
9
1
bu-
These games are for a student who muddles the middles of long words, providing a boredom-free way to practice detached syllables and gain confidence with words of two or more syllables. And they are for the tutor, parent, or home schooler who wants to turn a chore into a game. They come in four levels for grades two through five and up. Each level has 18 or 20 games, with nine words of two or three syllables in each game. 

Winning is based on luck and play-by-play decisions that have nothing to do with decoding skill. The first two-syllable games are easy enough for second graders, and the three-syllable games require enough strategy to hold the interest of older children.

They come in ready-to-use packets. Just shuffle and play.

Level 1 - grade 2 and up - 20 games       Level 2 - grade 3 and up - 20 games
Level 3 - grade 4 and up - 18 games Level 4 - grade 5 and up - 18 games

76 Parallel games in the same four levels contain nonsense words for students whose word attack lags behind their memorized vocabulary. Each game contains one real word, which gets two points.

Students who are bewildered by accented and unaccented syllables can figure out their words without having to use accent marks. For example, the a in majestic is colored pink to show that it sounds like
a schwa, a short u, or a short anything--your choice.

The cards are age-neutral in format and can be used with adult basic-literacy students, who can use the cards without playing the games. All the syllables in the nonsense words are useful syllables that come from real words, which are listed in the manual.

NONSENSE WORDS FOR PRACTICING THE RULES OF SYLLABICATION.

37 large-print pages of words come with the games. Each page has 16 nonsense words for practicing the most useful rules of syllabication. Children enjoy putting fences between the syllables with colored pens and take pride in becoming automatic with the rules, especially when they know they don't have to read the words they have just divided. (The games take care of the reading.)

Because these are nonsense words, students can't possibly be familiar with them and are forced to use the rules. The manual makes the rules easy to teach, and the games take care of words that don't follow the rules.

This way the business of dividing words and reading them is broken into two separate processes. Later, your students can kick away the training wheels and manage both at once--as advanced readers do without even thinking about it.

These pages can be photocopied for each lesson, or they can be placed in plastic page protectors and used with colored vis a vis pens (which children especially enjoy).

Each level  (real OR nonsense)$10 - 18 or 20 games
Each level (real AND nonsense)     $20 - 36 or 40 games
Four levels (real OR nonsense)$30 - 76 games
Four levels (real AND nonsense)    $40 - 152 games

The 37 Dividing Pages, manual,  placement tests, and shipping are included with each order.

Check or money order

Ann Turner, 211 Mountainside Road, Mendham, NJ 07945



The player on the left just drew an 8 card. Now the players can trade.
76 two-syllable games for grades two and up.
Look below for a three-syllable game.
stum-.
8
THE TRADING GAME - SYLLABICATION
titlestumble buglemajesticathleticterrific
titlestumblebuglemajesticathleticterrific
titlestumble buglemajesticathleticterrifictitlestumble
HOME
Click here to see the COLOR CODE
Click here to see SPELLING WITH CLUES
Copyright 1999Ann Turner
Click LESSON PLAN to see how to use the Trading Game
            in a program with an at-risk second grader.